Completing the entire campaign upgrades the Kowloon Type 40 to the Kowloon Type 80, converting this semi-auto/burst fire Glock clone into its fully automatic version.And if you're not careful where you aim it, you could easily end up killing yourself in the blast. To use it, however, it must be completely cooled down, and you must slowly charge it up, during which time you can't attack or change weapons, making you a sitting duck for your enemies if there's no cover nearby. It launches a powerful blast of energy powerful enough to kill almost anything it hits. The overcharge option on the Phoenix Samurai.The only use for them is as reserve ammo in case you run out of standard sniper rounds, but this should generally be a non-issue. Armor-Piercing rounds for the sniper rifle can be obtained in Chain Reaction, but they're rare, and every enemy in the level is One Hit Killed with the standard sniper ammo anyway.However, its accuracy isn't the best, it must be reloaded after every shot, and the ammo for it is rare and only comes in packs of two. Just like in previous games, it is a guaranteed One-Hit Kill on any opponent it hits regardless of their health or armour. ![]() A similar multiplayer-only example is the Golden Gun.However, the bolts are very rare to come across and they have a steep drop-off and lose accuracy the further away you are, making it very frustrating to use against distant and/or moving targets, and in Countdown, if the player still has ammo for it after killing Rook, it disappears from the player's inventory upon obtaining the Samurai. It is almost completely silent, but its bolts can One-Hit Kill most standard mooks and causes major damage to bosses. The Delta Repeater crossbow in Chain Reaction and Countdown tends to fall between this and Difficult, but Awesome.In many cases you're better off leading your target and dumb-firing them. The heat-seeker rockets on the AT-600 Scorpion rocket launcher sound useful, but the rockets move far too slowly to hit anything, even the very large and very slow helicopters you are meant to use it on in Night Shift and Phoenix Fire.If this occurs, after a few seconds the game will drop the snowmobile back on track and Zoe will resume driving. On Alpine Escape, it's entirely possible for Zoe to accidentally crash the snowmobile into something like a tree, which is something the player has no control over since they are manning the machine gun rather than driving.Anti-Frustration Features: Should you reach a checkpoint with little health, it can be replenished back to 50% if you fail afterwards. ![]()
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